Business software is beginning to undergo a design revolution comparable to the seismic shift from the green screen to the graphical user interface (GUI) that began in the mid-1980s. Three forces are at work. One is the retirement of large numbers of members of the baby-boom generation and the rise of a generation that grew up with computers and computer games from a young age. Also, software and technology vendors have been recognizing the need to “consumerize” business applications as mobile device interactions, gestures and other newer user interface (UI) conventions, and are incorporating these innovations in their stodgy products. I commented on this in my assessment of Tidemark early this year. A third factor, “gamification” is all the rage in business consulting circles. The idea is to engage younger employees more completely by transforming dull, routine chores into more entertaining pursuits. I join with those skeptical of just how fun one can make clerical tasks. But software can – and should – be made less tedious (and therefore more productive), especially for a new generation of users.
Topics: Business, Business Performance Management (BPM), Cloud Computing, Customer Performance Management (CPM), design, development, Dreamforce, finance, Financial Performance Management (FPM), GUI, OpenWorld, Operational Performance Management (OPM), Oracle, Sales Performance Management (SPM), Salesforce.com, Supply Chain Performance Management (SCPM), Tidemark, Workforce Performance Management (WPM), Big Data